Character Classes:

Choose your character class to influence the weapons skills and ships you can operate, use or fly.

Choose your path…

Your class not only affects what skills you use but you will also find that certain weapons and and items are limited to some classes. Also the fighters you can use and the holonet will be restrcited depending on what you choose below.

 

 

Imperial Paths

Start Class

Guard

The guard is the mainstay of imperial security, manning most installations around the galaxy

 

Skills:

  • Intervene
  • Cleave

Weapons:

 

  • Blaster Pistol
  • Blaster Carbine
  • Grenade

Craft:

  • Fighter
  • Medfighter
  • HvyFighter

Imperial Army

Trooper

Stormtroopers are the bulk of the imperial army, tough, fanatically loyal and with a wide range of weapons they are dangerous foes.

 

Skills:

  • AimedShot
  • Charge

Weapons:

 

  • Heavy Blaster
  • Repeating Blaster
  • Rocket Launcher

Craft:

  • Fighter
  • Medfighter
  • HvyFighter
Officer

Imperial officers lead their troops into battle, commanding AT-ST walkers and inspiring their followers

 

Skills:

  • Explosive Shot
  • Might
  • Rally
  • IronFist

Weapons:

 

  • Blaster Pistol with knife

Craft:

  • AT-ST
General

Imperial Generals command a battle field, fielding AT-AT walkers and in voice communication with command ships in orbit ready to bombard the foe.

 

Skills:

  • Courage
  • Honour
  • Undying Will

Weapons:

 

  • Orbital Strike

Craft:

  • AT-AT

Imperial Navy

Pilot

Imperial pilots fly all the empires smaller craft, from fighters to cargo corvettes and frigate class ships. They are handy with duel blast pistols when they do get in a scrape outside of the cockpit.

Skills:

  • Ultravision
  • Energise

Weapons:

  • Duel Blast Pistols

Craft:

  • All fighters
  • Corvette Class
  • Frigate Class
Captain

Captains are battlegroup leaders, able to command the respect of the crew as well as destroyer class ships including the deadly star destroyer

 

Skills:

  • Flash
  • Kotesu

Weapons:

  • Orbital Strike

Craft:

  • Destroyer Class
Admiral

Imperial Admirals are a rare sight. leading the empires main fleets they are able to captain the immense dreadnaught class ships such as the super star destroyer.

Skills:

  • As above

Weapons:

  • As above

Craft:

  • Dreadnaught class

Imperial Espionage

Informant

Imperial informers run spy rings, infiltrating rebel groups and reporting on their movements and strength, they are stealthy but weak.

Skills:

  • Escape Artist
  • Smoke
  • Sneak

Weapons:

  • Duel Blast Pistols
  • Explosives

Craft:

  • Fighter
  • Medfighter
  • HvyFighter
Agent

Imperial agents are master spies, they can infiltrate with ease as well as sabotague and assassination targets. They are silent deadly killers.

Skills:

  • Backstab
  • AssassinsBlade
  • Blink
  • Camouflage

Weapons:

  • Blast Rifle

Craft:

  • As Above

Rebel Paths

Start Class

Rebel

Those citizens who feel oppressed by the empires heavy handed ways join with the rebel alliance and aid them in ay way they can, even taking up arms.

Skills:

  • Forage
  • Divinestun

Weapons:

 

  • Blaster Pistol
  • Blaster Carbine
  • Grenade

Craft:

  • Fighter
  • Medfighter
  • HvyFighter

Rebel Army

Soldier

The Fighting force of the rebel alliance, conparitively well equipped and although outnumbered by the empires vast forces, can hold their own in a ground battle

Skills:

  • Aimed Shot
  • Charge

Weapons:

  • Heavy Blasters
  • Repeating blasters
  • Rocket Launchers

Craft:

  • Fighter
  • Medfighter
  • HvyFighter
Commander

Brave soldiers who have not only survived many battles with the Empire but have worked their way up to lead the rebels into battle.

Skills:

  • ExplosiveShot
  • Rally
  • Mighty Blow
  • Battlesong
  • Courage

Weapons:

  • Blaster Pistol with knife

Craft:

  • Light Tanks
RebelGeneral

The rebel alliances battlefield commanders, the generals deploy and command the rebel ground forces and coordinate with the fleet.

Skills:

  • UndyingWill
  • Honor

Weapons:

  • Orbital Bombardment

Craft:

  • Heavy Tanks

Rebel Navy

RebelPilot

Rebel pilots fly all the smaller craft, from fighters to cargo corvettes and frigate class ships, braving the imperial fleet to bring reinforcements to the rebel armies. They are handy with duel blast pistols when they do get in a scrape outside of the cockpit.

Skills:

  • Ultravision
  • Energise

Weapons:

  • Duel Blast Pistols

Craft:

  • All fighters
  • Corvette Class
  • Frigate Class
GroupLeader

Commanding the rebel flight wings the group leaders are expert fighter pilots and are also able to command destroyers into battle.

Skills:

  • Flash
  • Ire

Weapons:

  • as above

Craft:

  • Destroyer Class
RebelAdmiral

Rebel admirals have been entrusted by the rebel council with control of the scarce Rebel alliances fleets. They command from their dreadnaught class capital ships and are handy with blast pistols

Skills:

  • Honor
  • GroupHeal

Weapons:

  • Orbital Bombardment

Craft:

  • Dreadnaught Class

Rebel Espionage

Spy

Rebel Spies are scattered around the galaxy, feeding information to the alliance. Not all can face the might of the stormtroopers head on, and prefer to use their skills in sneakier ways.

Skills:

  • Escape Artist
  • Smoke
  • Sneak

Weapons:

  • Explosives

Craft:

  • As above
Operative

Experienced spies go on to run spy rings and conduct more active operations behind the scenes, taking out imperial targets at close quarters.

Skills:

  • AssassinsBlade
  • Blink
  • Camouflage
  • Backstab

Weapons:

  • Pistol with knife
  • Blast rifle

Craft:

  • As above

Force Paths

Start Class

Apprentice

Apprentices are those who have the spark of the force in them, they are taken on by both jedi and sith alike to teach and bend to their version of the force.

 

Skills:

  • Soothe
  • Bleed
  • Enchant
  • ThickenBlood
  • Infusion

Weapons:

  • Lightsaber (wooden sword)

Craft:

  • Fighter
  • Medfighter
  • HvyFighter

Jedi

Padawan

The students taken on by every Jedi, they are trained and tutored in the ways of the light side of the force learning to live in peace with the universe and eager to follow where their jedi master leads.

Skills:

  • Sooth
  • InfernoOrb
  • Infusion
  • Enchant
  • WarSong
  • Jump
  • Serenity
  • ForcePull
  • ForcePush
  • Alacrity

Weapons:

  • LightSaber (Stone)

Craft:

  • Fighter
  • Medfighter
  • HvyFighter
Jedi

As the students of the force gain power they venture out as Jedi Knights, diplomatic but tough when confronted with violence, defending the galaxy and in turn taking on padawans of their own.

Skills:

  • Saber deflect (invuln)
  • Shield
  • Disarm
  • backFlip
  • Honor
  • BladeGrasp

Weapons:

  • LightSaber (Iron)

Craft:

  • Fighter
  • Medfighter
  • HvyFighter
Master

There are few true masters of the force, they are able to manipulate the force to a huge extent, become one with the energy. They are a match to the fearsome sith lords who are bent on their destruction.

Skills:

  • meditate
  • parryMagic
  • Barrier
  • SuperJump
  • AngelsGrace

Weapons:

  • LightSaber (Diamond)

Craft:

  • Fighter
  • Medfighter
  • HvyFighter

Sith

Acolyte

Apprentices who follow the wrong master are often led astray by the dark teachings of the sith. Once the darkness has them it is very hard to convert them back to the light. Although a terrible few choose this path of their own accord

Skills:

  • Sooth
  • Infusion
  • Enchant
  • Jump
  • Forcepull
  • Forcepush
  • voidsong
  • blitz
  • Thickenblood

Weapons:

  • LightSaber (Stone)

Craft:

  • Fighter
  • Medfighter
  • HvyFighter
Sith

The sith are those acolytes who have survived the dread and terror that is the sith training. They are devoid of passion or feeling and live to serve their lord and master.

Skills:

  • Invuln
  • Disarm
  • Reflect
  • Wrath
  • Backflip
  • Doomstar Requiem
  • Dread Aura

Weapons:

  • Lightsaber (Iron)

Craft:

  • Light Fighter
  • Medium Fighter
  • Heavy Fighter
Lord

Only the most mighty of sith become a Sith Lord, the power of the dark side is fickle and not only do they have to survive its ravages they also have to survive the other merciless sith, even their own acolytes as they vie for power.

Skills:

  • Super Jump
  • Megabolt
  • Chain Lightning
  • Nightmare
  • Terror

Weapons:

  • Lightsaber (Diamond)

Craft:

  • Fighter
  • medfighter
  • hvyfighter

Outlander Paths

Start Class

Scavenger

Born and raised in the harshest of environments of the outer rim, the scavengers are hardy folk, tough and canny, with a head for business and survival.

Skills:

  • Maim
  • Provoke
  • Kick

Weapons:

  • Standard weapons

Craft:

  • fighter
  • medfighter
  • hvyfighter

Trade

Trader

The outlanders survival ofter depends on their ability to make a swift credit or 2, the trader takes full advantage of their contacts and is quick to earn and finance any opportunities.

Skills:

  • Smelt gold
  • Smelt Iron
  • Transmute Ores

Weapons:

  • Standard Weapons

Craft:

  • fighter
  • medfighter
  • hvyfighter
  • Corvette
Smuggler

When legitimate trade deals fail or staying the right side of the law doesnt pay enough, many traders resort to smuggling food, equipment or weapons between star systems, dangerous work but for the few that survive, well worth it.

Skills:

  • Escape artist
  • Sneak
  • Camouflage
  • Balance
  • Lunge
  • Headbutt

Weapons:

  • Standard Weapons

Craft:

  • fighter
  • medfighter
  • hvyfighter
  • corvette
  • frigate

Bounty Hunter

BountyHunter

The only thing other than business in the outlands is debt, the hutts and many other syndicates employ a small army of bounty hunters to bring in the poor enemies of the more powerful leaders. for a price of course!

Skills:

  • Web
  • Bash
  • Bruteforce
  • Masamune
  • Despair

Weapons:

  • Standard Weapons

Craft:

  • fighter
  • medfighter
  • hvyfighter
  • corvette

Special:

  • Collect bounties

Enforcer

The elite of the bounty hunters, the enforcer are utilised by both criminal syndicates and government alike. Even the Empire see the value of these deadly guns for hire, tasking them with bringing in the most dangerous of bounties.

Skills:

  • Taunt
  • Undying Will
  • Terror
  • Reckoning
  • Shadowstep

Weapons:

  • Standard weapons

Craft:

  • fighter
  • medfighter
  • hvyfighter
  • corvette
  • frigate

Special:

  • Collect bounties