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Ship Crashes and Landing Gear
1 Posts
20th February 2018 - 5:21 am

Been doing a bit of testing on space, and one thing that has been bugging me is ships crashing. On past space servers I've been on this has never been a thing. I get that it's for immersion purposes but I feel it'll turn off lots of people from using ships, and landing them on the ground when the server launches. If possible I think it'd be best to disable it for smaller, and medium ships, but keep it on for Cruisers, and Capital ships (because it wouldn't make sense to see a Star Destroyer landing on a planet). I could also foresee it causing issues with docking fighters to hyper drive capable ships.

The other thing I wanted to suggest was a "mechanical" block. On an old space server I played on, sponge was used as this block. A ship would change the sponge to a redstone block when the ship was released. It was mainly just for activating landing gear in a more automatic way, but I think having a "mechanical" block could be a nice substitute to having to flip levers to deploy landing gear.

33 Posts
26th February 2018 - 7:57 pm

Its actually the opposite at the moment from corvette and up crashing is disabled but for more accurate landing use a stick to maneuver in as it goes one block at a time

"In the Darkest of Dark ,The light shines brightest"

Norwich UK

90 Posts
27th February 2018 - 10:16 pm

Yes the theory was at present that fighters and small ships are more fragile and if not piloted carefully eg through asteroid fields can be crashed

They are also easier to pilot so landing should be fine

Larger ships have no way of seeing all round when landing so pretty much will always impact somewhere so they are not crashable

We can review if too much of an issue

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