Broadside allows you to enhance either movecraft ship weapons or just town or kingdom defences.
Setup turrets put ammo in the turret and then configure a control card ( or written book to control each of the turrets, individual turrets or batteries of several turrets at once. turrets can each have standard ammo or torpedo ammo ( gunpowder or tnt).
To counter the devastating firepower of the turrets you can create energy shields which, if powered up, will protect or deflect the shots from the turrets, protecting your craft or town for as long as the shields are powered.
- Dispenser – used for larger ordnance such as ion cannon and turbolaser
- Dropper – Used for blaster cannon light weapons
- Splash arrows – Blaster cannon, fast light blaster bolts for AA turrets and fighters (Dropper)
- Gunpowder – Turbolaser, heavy slower blaster bolts for large turrets (Dispenser)
- TNT – Torpedos, Slow moving explosive bolts for large turrets (Dispenser)
- Beacon – ION cannon charge – instant beam (Dispenser)
- Light shielding – brewing stand with glowstone in- light fighter shielding
- Heavy Shielding – trapped chest with prismarine crystals in – heavy ship shielding
Creating Gun Turrets
Simply place a dispenser or dropper, then fill with the ammo type you want to fire. The shot will come from either the top or bottom of the dispenser depending on which is open to the air and which is blocked up. The default if both are open to the air is the top.
Creating Controller cards
Get a few book and quills, immediately sign one and as the title write a code. ( eg battery1) Then get a second book and quill, sign this one with the same title (battery1). then place one book inside a dispenser, you can create multiple copies of the same title and place in multiple dispensers.
Firing the Guns
Look in the direction you wish to fire, hold the controller card that has a twin in a dispenser turret within the specified distance (config) and left click with the book. This will detect any nearby turrets, check your link matches the card in the turret if so will fire the ammunition from that turret in the direction you are looking relative to the turret (see picture below).
If you have multiple turrets linked they all will fire at the same time. You can also hold several different books, with different titles that match different turret batteries with ammo types or different directions.
See the picture below, the turret fires as if it was the player, with the same point of view, so in the picture below if the player wanted to fire at target A but was standing a little way away from the turret, they would have to look up and away from the turret (direction of view) so the turret replicated the point of view and would fire towards the target (being near the turret or behind it helps making aiming easier)
In this picture the turret is on the green cliff edge, being put on the ground the bottom face if blocked so all shots would come from the top of the dispenser. The player can fire while looking upwards in any direction in the red arc, if he were to look down in to the blue arc to try and hit target B the shot would spawn above the dispenser and then hit the dispenser on route to target B causing damage to the turret.
if the dispenser was on the cliff edge with nothing below it, with a block on top of it, blocking the top face, then the shot would then come from the bottom of the dispenser and the player could look into the blue arc and could then shoot at target B, but not A.
To protect yourself from energy weapons, place a trapped chest or brewing stand down, then fill with prismarine crystals or glowstone. If any laser or torpedo shot falls within the shield range then, if the chest is filled with required item, the shot will be deflected with no damage to blocks. You will see sparks.
The hit will reduce the amount of crystals or glowstone in the chest. If the crystals run out the shields will fuse out with a bang damaging shield generator and further shots will be able to do damage to the hull itself.
Different weapons affect the different shields differently. so a fighter’s blaster cannons will do considerable drain to light shielding, but it wont affect heavy shielding much. whereas a torpedo will drain a heavy shield a lot, and almost cripple light shielding with one hit.