Choose your path…
Your class not only affects what skills you use but you will also find that certain weapons and and items are limited to some classes. Also the fighters you can use and the holonet will be restrcited depending on what you choose below.
Imperial Paths
Start Class
Guard
The guard is the mainstay of imperial security, manning most installations around the galaxy
Skills:
- Intervene
- Cleave
Weapons:
- Blaster Pistol
- Blaster Carbine
- Grenade
Craft:
- Fighter
- Medfighter
- HvyFighter
Imperial Army
Trooper
Stormtroopers are the bulk of the imperial army, tough, fanatically loyal and with a wide range of weapons they are dangerous foes.
Skills:
- AimedShot
- Charge
Weapons:
- Heavy Blaster
- Repeating Blaster
- Rocket Launcher
Craft:
- Fighter
- Medfighter
- HvyFighter
Officer
Imperial officers lead their troops into battle, commanding AT-ST walkers and inspiring their followers
Skills:
- Explosive Shot
- Might
- Rally
- IronFist
Weapons:
- Blaster Pistol with knife
Craft:
- AT-ST
General
Imperial Generals command a battle field, fielding AT-AT walkers and in voice communication with command ships in orbit ready to bombard the foe.
Skills:
- Courage
- Honour
- Undying Will
Weapons:
- Orbital Strike
Craft:
- AT-AT
Imperial Navy
Pilot
Imperial pilots fly all the empires smaller craft, from fighters to cargo corvettes and frigate class ships. They are handy with duel blast pistols when they do get in a scrape outside of the cockpit.
Skills:
- Ultravision
- Energise
Weapons:
- Duel Blast Pistols
Craft:
- All fighters
- Corvette Class
- Frigate Class
Captain
Captains are battlegroup leaders, able to command the respect of the crew as well as destroyer class ships including the deadly star destroyer
Skills:
- Flash
- Kotesu
Weapons:
- Orbital Strike
Craft:
- Destroyer Class
Admiral
Imperial Admirals are a rare sight. leading the empires main fleets they are able to captain the immense dreadnaught class ships such as the super star destroyer.
Skills:
- As above
Weapons:
- As above
Craft:
- Dreadnaught class
Imperial Espionage
Informant
Imperial informers run spy rings, infiltrating rebel groups and reporting on their movements and strength, they are stealthy but weak.
Skills:
- Escape Artist
- Smoke
- Sneak
Weapons:
- Duel Blast Pistols
- Explosives
Craft:
- Fighter
- Medfighter
- HvyFighter
Agent
Imperial agents are master spies, they can infiltrate with ease as well as sabotague and assassination targets. They are silent deadly killers.
Skills:
- Backstab
- AssassinsBlade
- Blink
- Camouflage
Weapons:
- Blast Rifle
Craft:
- As Above
Rebel Paths
Start Class
Rebel
Those citizens who feel oppressed by the empires heavy handed ways join with the rebel alliance and aid them in ay way they can, even taking up arms.
Skills:
- Forage
- Divinestun
Weapons:
- Blaster Pistol
- Blaster Carbine
- Grenade
Craft:
- Fighter
- Medfighter
- HvyFighter
Rebel Army
Soldier
The Fighting force of the rebel alliance, conparitively well equipped and although outnumbered by the empires vast forces, can hold their own in a ground battle
Skills:
- Aimed Shot
- Charge
Weapons:
- Heavy Blasters
- Repeating blasters
- Rocket Launchers
Craft:
- Fighter
- Medfighter
- HvyFighter
Commander
Brave soldiers who have not only survived many battles with the Empire but have worked their way up to lead the rebels into battle.
Skills:
- ExplosiveShot
- Rally
- Mighty Blow
- Battlesong
- Courage
Weapons:
- Blaster Pistol with knife
Craft:
- Light Tanks
RebelGeneral
The rebel alliances battlefield commanders, the generals deploy and command the rebel ground forces and coordinate with the fleet.
Skills:
- UndyingWill
- Honor
Weapons:
- Orbital Bombardment
Craft:
- Heavy Tanks
Rebel Navy
RebelPilot
Rebel pilots fly all the smaller craft, from fighters to cargo corvettes and frigate class ships, braving the imperial fleet to bring reinforcements to the rebel armies. They are handy with duel blast pistols when they do get in a scrape outside of the cockpit.
Skills:
- Ultravision
- Energise
Weapons:
- Duel Blast Pistols
Craft:
- All fighters
- Corvette Class
- Frigate Class
GroupLeader
Commanding the rebel flight wings the group leaders are expert fighter pilots and are also able to command destroyers into battle.
Skills:
- Flash
- Ire
Weapons:
- as above
Craft:
- Destroyer Class
RebelAdmiral
Rebel admirals have been entrusted by the rebel council with control of the scarce Rebel alliances fleets. They command from their dreadnaught class capital ships and are handy with blast pistols
Skills:
- Honor
- GroupHeal
Weapons:
- Orbital Bombardment
Craft:
- Dreadnaught Class
Rebel Espionage
Spy
Rebel Spies are scattered around the galaxy, feeding information to the alliance. Not all can face the might of the stormtroopers head on, and prefer to use their skills in sneakier ways.
Skills:
- Escape Artist
- Smoke
- Sneak
Weapons:
- Explosives
Craft:
- As above
Operative
Experienced spies go on to run spy rings and conduct more active operations behind the scenes, taking out imperial targets at close quarters.
Skills:
- AssassinsBlade
- Blink
- Camouflage
- Backstab
Weapons:
- Pistol with knife
- Blast rifle
Craft:
- As above
Force Paths
Start Class
Apprentice
Apprentices are those who have the spark of the force in them, they are taken on by both jedi and sith alike to teach and bend to their version of the force.
Skills:
- Soothe
- Bleed
- Enchant
- ThickenBlood
- Infusion
Weapons:
- Lightsaber (wooden sword)
Craft:
- Fighter
- Medfighter
- HvyFighter
Jedi
Padawan
The students taken on by every Jedi, they are trained and tutored in the ways of the light side of the force learning to live in peace with the universe and eager to follow where their jedi master leads.
Skills:
- Sooth
- InfernoOrb
- Infusion
- Enchant
- WarSong
- Jump
- Serenity
- ForcePull
- ForcePush
- Alacrity
Weapons:
- LightSaber (Stone)
Craft:
- Fighter
- Medfighter
- HvyFighter
Jedi
As the students of the force gain power they venture out as Jedi Knights, diplomatic but tough when confronted with violence, defending the galaxy and in turn taking on padawans of their own.
Skills:
- Saber deflect (invuln)
- Shield
- Disarm
- backFlip
- Honor
- BladeGrasp
Weapons:
- LightSaber (Iron)
Craft:
- Fighter
- Medfighter
- HvyFighter
Master
There are few true masters of the force, they are able to manipulate the force to a huge extent, become one with the energy. They are a match to the fearsome sith lords who are bent on their destruction.
Skills:
- meditate
- parryMagic
- Barrier
- SuperJump
- AngelsGrace
Weapons:
- LightSaber (Diamond)
Craft:
- Fighter
- Medfighter
- HvyFighter
Sith
Acolyte
Apprentices who follow the wrong master are often led astray by the dark teachings of the sith. Once the darkness has them it is very hard to convert them back to the light. Although a terrible few choose this path of their own accord
Skills:
- Sooth
- Infusion
- Enchant
- Jump
- Forcepull
- Forcepush
- voidsong
- blitz
- Thickenblood
Weapons:
- LightSaber (Stone)
Craft:
- Fighter
- Medfighter
- HvyFighter
Sith
The sith are those acolytes who have survived the dread and terror that is the sith training. They are devoid of passion or feeling and live to serve their lord and master.
Skills:
- Invuln
- Disarm
- Reflect
- Wrath
- Backflip
- Doomstar Requiem
- Dread Aura
Weapons:
- Lightsaber (Iron)
Craft:
- Light Fighter
- Medium Fighter
- Heavy Fighter
Lord
Only the most mighty of sith become a Sith Lord, the power of the dark side is fickle and not only do they have to survive its ravages they also have to survive the other merciless sith, even their own acolytes as they vie for power.
Skills:
- Super Jump
- Megabolt
- Chain Lightning
- Nightmare
- Terror
Weapons:
- Lightsaber (Diamond)
Craft:
- Fighter
- medfighter
- hvyfighter
Outlander Paths
Start Class
Scavenger
Born and raised in the harshest of environments of the outer rim, the scavengers are hardy folk, tough and canny, with a head for business and survival.
Skills:
- Maim
- Provoke
- Kick
Weapons:
- Standard weapons
Craft:
- fighter
- medfighter
- hvyfighter
Trade
Trader
The outlanders survival ofter depends on their ability to make a swift credit or 2, the trader takes full advantage of their contacts and is quick to earn and finance any opportunities.
Skills:
- Smelt gold
- Smelt Iron
- Transmute Ores
Weapons:
- Standard Weapons
Craft:
- fighter
- medfighter
- hvyfighter
- Corvette
Smuggler
When legitimate trade deals fail or staying the right side of the law doesnt pay enough, many traders resort to smuggling food, equipment or weapons between star systems, dangerous work but for the few that survive, well worth it.
Skills:
- Escape artist
- Sneak
- Camouflage
- Balance
- Lunge
- Headbutt
Weapons:
- Standard Weapons
Craft:
- fighter
- medfighter
- hvyfighter
- corvette
- frigate
Bounty Hunter
BountyHunter
The only thing other than business in the outlands is debt, the hutts and many other syndicates employ a small army of bounty hunters to bring in the poor enemies of the more powerful leaders. for a price of course!
Skills:
- Web
- Bash
- Bruteforce
- Masamune
- Despair
Weapons:
- Standard Weapons
Craft:
- fighter
- medfighter
- hvyfighter
- corvette
Special:
- Collect bounties
Enforcer
The elite of the bounty hunters, the enforcer are utilised by both criminal syndicates and government alike. Even the Empire see the value of these deadly guns for hire, tasking them with bringing in the most dangerous of bounties.
Skills:
- Taunt
- Undying Will
- Terror
- Reckoning
- Shadowstep
Weapons:
- Standard weapons
Craft:
- fighter
- medfighter
- hvyfighter
- corvette
- frigate
Special:
- Collect bounties