Fighter Classes
Fighter Class
The smallest craft available. Light, fast, limited range craft excelling at fighter vs fighter combat. They have no shields so are very vulnerable to turbo laser fire, and rely on their speed to evade larger crafts gun batteries. Operating in squadrons to take on larger foes.
- size 20 – 150 blocks
- speed – 3
- Fuel – 1 coal pre move
- No shields
- No chest
- 1 heavy blast cannon
Sign text = [Fighter]
Medium Fighter Class
Small craft. Light, fast, extended range craftdue to hyperdrive, excelling at fighter vs fighter combat. They have no shields so are very vulnerable to turbo laser fire, and rely on their speed to evade larger crafts gun batteries. Their weaponry only effective on light shielding.
- size 150 – 550 blocks
- speed – 2.7
- Fuel – coal
- No shields
- up to 1 chest
- 2 heavy blast cannons
Sign text = [MedFighter]
Heavy Fighter Class
Small but tough craft. They are capable of powering a hyperdrive so can jump to light speed, They are slower than normal fighters so cannot evade fire as easily. Operating in squadrons they are effective at attacking larger ships with turbolasers and torpedos.
- size 550 – 1000 blocks
- speed – 2
- Fuel – coal
- Light shielding
- up to 2 chests
- 4 heavy blast cannons or turbolasers
Sign text = [HvyFighter]
Freighter Classes
Corvette Class
The transport class, corvettes are medium craft capable of powering shields and hyperdrives, they have a medium cargo capacity and are ideal for moving people are cargo from planet to planet.
- size 1000 – 2500 blocks
- speed – 7
- Fuel – coal burn rate 2
- Light Shields
- chests 1% of size
- Laser cannons 1% of size
Sign text = [Corvette]
Frigate Class
The warship class, frigates are large craft capable of powering shields and hyperdrives, they have a large cargo capacity and are ideal for moving people are cargo from planet to planet.
- size 2500 – 5000 blocks
- speed – 7
- Fuel – coal coal burn rate 2
- Heavy Shields
- chests 1% of size
- Laser cannons 1% of size
Cruiser Class
The battleship class, cruisers are large craft capble of powering shields and hyperdrives, they are employed for occupation of a starsystem and can pack quite a punch in a battle..
- size 5000 – 10000 blocks
- speed – 7
- Fuel – none – reactor
- Heavy Shields
- chests 1% of size
- Laser cannons 1% of size
Sign text = [Cruiser]
Capital Ship Classes
PLEASE BE PATIENT – THE SHIPS WILL TAKE TIME TO PILOT AND MOVE DUE TO THEIR SIZE!
Destroyer Class
The main type of capital ship, these mighty ships are the mainstay of any fleet, operating in packs they have multiple shield generators to cover their massive hull and almost unlimited amounts of turbo laser cannons. Their powerful hyperdrives can jump huge distances.
Crew can live aboard and the workshops on board can produce fighters.
- size 10000 – 35000 blocks
- speed – light speed jum ponly
- Fuel – none – reactor
- Heavy shields
- 1% of size chests
- Laser cannons 1% of size
Sign text: [Destroyer]
Dreadnaught Class
These immense capital ships dwarf anything else, and are often the flagship of a fleet. Their massive engines can jump huge distances. .they have multiple shield generators to cover their massive hull and almost unlimited amounts of turbo laser cannons, and chest storage
Crew can live aboard and the workshops on board can produce fighters
- size 35000 – 50000 blocks
- speed – light speed jump only
- Fuel – none – reactor
- Heavy shields
- chests 1% of size
- Laser cannons 1% of size
Sign text = [Dreadnaught]
Hyperdrive Classes
Hyper drive is an engine fixed to larger ships to allow them to jump huge distances quickly, smaller ships without hyperdrive can also dock with larger craft to jump with the carrier.
**NOTE** beware any craft in the vicinity of a jumping ship may be wholly or partially dragged with the jumping ship if it overlaps any part of the ship.
Destroyer Class Hyperdrive
For larger ships cruise signs will not work due to the size of the vessels, for this you will use our custom plugin movecraft worlds.
PLEASE BE PATIENT – THE SHIPS WILL TAKE TIME TO PILOT AND MOVE DUE TO THEIR SIZE!
- size 6000 + blocks
- speed – Variable
- Fuel – reactor
Signage
Sign text:
Blank
Helm
Jump
500
Control Method
To use a destroyer hyperdrive you will need a book and quill. The jump signs can only be placed by an admin but will come with the ship when purchased.
- Pilot ship normally using movecraft sign
- Punch jump sign in direction you want to travel for default move
- Write jump distance in book and quill and punch sign with book and quill (dont lock or sign it) for custom jump distance.
There are several factors that can affect light speed jumps pay attention to messages.
- Obstructions – if a craft is infront of yours in the direction you are jumping your craft will be obstructed
- Heat – your engines need to cool between each jump limiting jumps per minute
- End point clear – if your destination point is not clear of obstructions, to avoid diaster the nav computer will abort the jump, try another distance
- .Gravity wells – if there is a gravity well projector near by, the jump to light speed will be stopped until the generator is turned off or destroyed.